Like its proud papa Lego Star Wars, Lego Star Wars II: The Original Trilogy has been a hit, both critically and commercially. In fact, the sequel according to LucasArts has performed even better up to this point. We speak with LucasArts about why the combination of Lego and Star Wars has worked so well.
There are a few constants in life—death, taxes, and perhaps we can add the annual release of a new Star Wars game to that list. And there’s a good reason for it: George Lucas’ epic space opera has a tremendous worldwide following and is set in a universe conducive to all sorts of videogames. So when the first Lego Star Wars game became a hit, with over 3 million copies sold, it came as no surprise that a sequel was announced.
The first game, actually published by Eidos, was more of a hit than anyone expected. The lighthearted humor, the simple and fun gameplay, and the large amount of replayability gave it a widespread appeal. When LucasArts reclaimed the publishing duties, they hoped the same magic would work again, this time with the beloved original trilogy of Star Wars.
I’ll give my guy Darth Vader’s head…
Lego Star Wars II: The Original Trilogy had four different SKUs on NPD’s Top 20 games for September. The Xbox 360 version was third best selling on that system, and the PS2 and Xbox versions would have been the best selling titles on their respective platforms had it not been for EA’s Madden 07.
The GameCube version was far and away that system’s top selling title of the month. With success like that across SKUs, it’s no wonder LucasArts reported that over 1.1 million copies of the game had been sold across all platforms less than two weeks after the game’s September 12th release.