The Incredible Hulk Action Figure Now Available

November 6th, 2008
Incredible Hulk Action Figure

Incredible Hulk Action Figure

The Incredible Hulk is one of te most popular movie of 2008 among kids, so it was only natural that a range of toys would soon come to life.

The Incredible Hulk action figure was recently released by Diamond Select Toys and Collectibles and it brings kids closer to the action in the movie.

The Hulk was sculpted by Gabriel Marquez and it is 12 inch tall. With 14 articulation points, the action figure can adopt an incredible range of figh positions. It is a perfect toy for both kids and collectors.

Incredible Hulk is the thirteenth release in DST’s Marvel Select action figure line, known among collectors for its quality, craftsmanship, and keen eye for detail that highlights the attributes of each character in the Marvel Comics’ Universe.

Sony, Nintendo and Microsoft Working On New Consoles

July 29th, 2008

Developers are only just beginning to figure out what they can do with the Xbox 360 and PlayStation 3. And you still can’t even find a Wii on store shelves.

But the battle to lead the next generation is a never-ending one in the gaming industry. And while none of the major console manufacturers wants to talk specifics, developers in the know say Microsoft, Sony and Nintendo are already hard at work putting together their next systems.

Game machines typically are on the shelves for five or six years before a console manufacturer rolls out the next one. With the expense and success of this crop of systems–which have been out two to three years–it could be closer to eight years before we see the PlayStation 4, Xbox 720 and Nintendo “Us”–or whatever they end up being called.

“One of the things I like about this generation is we are still very early and there’s still a lot of room for growth … as we move down those price curves,” says Brian Farrell, CEO of THQ . “Those engines have a lot of steam left in them. We think it could be seven or eight years before new machines start to roll out.”

Epic Games, maker of the hit “Gears of War” series, agrees. President Mike Capps recently said the company estimates new systems will not hit shelves until somewhere between 2012 and 2018.

Both hardware and software manufacturers are already gearing up. Work on Epic’s “Unreal Engine 4,” a graphics engine for next-gen games, has been under way for almost two years now under the guidance of founder Tim Sweeney. “It’s not like there’s anything to show today,” notes Epic Vice President Mark Rein.

A LEGO Passionate Builds A Full Sized LEGO House

July 28th, 2008

An artist has built a “click-together” home in just 10 days to challenge people’s views on architecture.

The click-together house in SunderlandProf Wolfgang Weileder, of Newcastle University, erected the exact replica of a Georgian terraced house in the Sunniside area of Sunderland.

The main construction, using light weight concrete blocks, was completed in four days - a procedure taking up to three weeks using traditional bricks.

It is part of a programme of public art being developed by Sunderland Council.

The installation, part of a project called Fold-Up, will be on show until 3 August, after which the building will be dismantled and recycled.

The replica was made using continental construction techniques, where blocks click together like LEGO bricks without using cement.

The 43-year-old professor of contemporary sculpture said: “I think the focus of the project goes beyond the pure aesthetics of the structure.

“I would like to think Fold-Up will inspire people to take ownership of where they live and be more critically aware of their built environment.

“I hope that people appreciated the experience of watching the house unfolding before their very eyes, a unique occurrence that very few people have ever witnessed before.”

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A New LEGO Indiana Jones

July 24th, 2008

LEGO Indiana JonesBuilding on the immense success of the ‘LEGO Star Wars’ series, gaming studio Traveler’s Tales stuck to a winning formula by once again combining the LEGO franchise with one of the most beloved film trilogies ever released.

No doubt also part of a cleverly constructed marketing campaign to have this game released alongside the latest Indiana Jones movie, it certainly bodes well for what will probably be another runaway hit for TT.

But have they done enough to warrant another exercise in a button-mashing, LEGO-building, puzzle solving adventure?

If you’ve played the ‘LEGO Star Wars’ trilogy, you will know exactly what to expect. It really is, in its purest form, another Star Wars game with a bunch of different characters and settings.

Is this a bad thing though? Not necessarily, but I for one would have liked to see a bit more innovation in the series. Sure, exploration and puzzle-solving take a slightly more important role in the Indy series, but for all intents and purposes the games are very similar.

Although we’re dealing for the most part with blocks here, do not expect to be amazed by the game’s graphical capabilities. A LEGO block is a LEGO block, and it really can only look so good.

But that doesn’t mean the game is an eyesore, or even remotely bad looking. For while all the characters, props and objects are made of LEGO, the backgrounds, foliage and buildings are not, and the game is a joy to behold in all it’s cartoony, colourful splendour.

Strangely enough, you would expect the game to run as smooth as silk when considering the fairly uncomplicated look of the game, but screen tearing pops up more frequently than is entirely acceptable. A deal-breaker? Not in the least.

LEGO Batman

July 23rd, 2008

The past LEGO games have always been simplistic fun, though a few puzzles here and there can be rather frustrating. The LEGO games have also always relied on previous movies to provide the set pieces and story. LEGO Batman marks the first time a completely original story is being developed in conjunction with the tried and true LEGO formula. Whether you want to fight crime as Batman or do evil as the Joker, LEGO Batman looks to impress fans of all ages.

LEGO Batman is equal parts crime fighting and crime committing. Half of the game you’ll play as the heroes, including such names as Batman and Robin. The villain side is a little more rotund, however, featuring everyone from The Riddler to the Joker. I wasn’t able to ascertain much of the story while getting some hands-on time with the game at E3 today, but needless to say the villains are trying to do evil and the good guys are trying to stop them. The story does progress with the same trademark humor that has existed in the previous games, featuring such situations as characters tumbling down a flight of stairs while running from the Joker.

LEGO Batman’s world is a mixture of Tim Burton and Joel Schumaker’s film visions. On one hand, the game is rather dark, but it features enough cartoony spunk and bright neon to make a player remember the days when the Batman suit once had nipples. During Batman’s segment in the game, I found myself jumping from rooftop to rooftop, chasing after Catwoman, and doing away with any mugger that crossed my path. The Joker’s portion was a bit more playful in terms of environment, as it featured a whacked out carnival complete with switches galore and even a giant Ferris wheel.

Leaning more towards the recent Indiana Jones game, LEGO Batman seems to focus a great deal on puzzles involving cooperation. During the Joker’s level, I found myself needing to split my costumed duo up, letting Harley work the upper level of a stage and the Joker the bottom portion.

As Harley came across a variety of switches, by stepping on each one she was able to let the Joker move along down the line to catch up with her, who was then able to return the favor by using machines and platforms to let Harley move through. It can be difficult to know when to switch back and forth when playing alone, but like previous LEGO games, LEGO Batman will have the option to allow two players to play the game together whenever they want. Sadly, much like the past games, there will be no online play options, relegating all cooperative play to local only.

Barbie And Bratz Go To Court

July 12th, 2008

The tiny, fake fur was flying as the Barbie-Bratz court battle wrapped up Thursday, with toy industry giant Mattel Inc. and upstart MGA Entertainment Inc. both claiming ownership of the hugely successful Bratz line of dolls.

MGA, which seven years ago debuted the saucy Bratz doll, has maintained from the May 27 start of the trial that Mattel was trying to unfairly stomp out competition to its faltering Barbie empire.

“For 40 years Barbie was the only doll in town,” Tom Nolan, lawyer for Van Nuys-based MGA, said in his closing argument. “And then Bratz came in and knocked her off her pedestal.”

Mattel, headquartered in El Segundo, sued in 2004, claiming that Bratz — known for hip-hugging outfits and bare midriffs that have given some parents fits — were secretly created by one of its own Barbie designers, Carter Bryant, even though he had an exclusivity contract with the company.

Mattel lawyer John Quinn argued to the jury that MGA knew of Bryant’s contract when it committed to developing the Bratz line.

“They helped him because they needed a successful product,” Quinn said. “MGA was with him every step of the way.”

Shortly before the trial began, Bryant and Mattel reached a settlement, the terms of which were sealed by the court and have not been revealed. Bryant has earned more than $30 million in royalties from his Bratz brainchild.

That left MGA to slug it out alone with Mattel, which wants a stake in the Bratz franchise.

The fact that the Bratz dolls have been a sizzling success was one of the few things not in question during the proceedings in U.S. District Court in Riverside. MGA is a private company and doesn’t disclose its earnings, but Mattel contends that its smaller rival has made $500 million a year off Bratz sales, licensing and other revenue. Some analysts place the total as high as $2 billion annually.

During five hours of closing arguments, the lawyers revisited evidence and testimony but, freed of the restrictions that have to be obeyed when questioning witnesses, the gloves came off.

“That’s not evidence,” MGA’s Nolan snarled at one point. “That’s drama.”

He was speaking of Mattel’s questioning the honesty of Bryant’s mother and his life partner, both of whom testified that the designer showed them Bratz drawings in 1998. That’s when Bryant was living with his parents in Missouri and not working for Mattel.

“Mothers don’t lie,” Nolan told the jury.

Quinn was careful not to brand as a liar the silver-haired Jane Bryant, whose videotaped deposition was shown in court.

“Mr. Bryant’s mom sees him through the filter of the greatest love you can have for someone,” he told the jury. “We are saying her testimony should not change yours.”

As for Bryant’s partner, Richard Irmen, Quinn said, “He and Mr. Bryant share a life together. They also share $30 million.”

One of the most discussed pieces of evidence was an ordinary-looking spiral notebook that Bryant used to make notes about a 1999 bank account. Mattel’s Quinn called it the “surprise evidence” in the case.

A paper expert testified in the trial that some of the first Bratz drawings had been done in the notebook and then torn out. It challenged Bryant’s assertion that he no longer had another notebook that he said he used for the first drawings. And Mattel argued that it showed the true Bratz birth came in 1999 when Bryant was working at Mattel.

Nolan dismissed its significance, saying that Bryant uses notebooks randomly, not sequentially. “He grabs a notebook when he needs to make a note,” Nolan said.

And Evidence Eliminator, a software program used on Bryant’s laptop two days before it was scheduled to be examined, was again front and center. Nolan said that Bryant had gotten the program, which can destroy files beyond recovery, to cover the fact that he sometimes looked at pornography.

But Quinn suggested the program might have been used to destroy documents relevant to the case.

There also was much evidence presented that Bryant at least worked on the doll when he was at Mattel. But Nolan argued that the only thing that mattered was when it was actually created.

Bill Price, also arguing for Mattel, got the last word. He said of MGA: “There is a right way and a wrong way to compete, and what you did here is cross that line.”

That being said, the 10 members of the jury were led to a place that’s probably present only in dollhouses for kids who want to grow up to be judges — the jury room.

A LEGO Replica of Maine Road Stadium

June 29th, 2007

Maine Road Stadium LEGO ReplicaA Manchester City fan has realised his dream of building a Lego replica of Maine Road stadium - four years after the club’s former home was demolished.

Gary Standford, 37, of Salford, spent more than £1,500 on about 500,000 pieces of Lego for the project - which he started 13 years ago.

The Maine Road ground, in Moss Side, was demolished in 2003 when the club moved to the city’s Eastlands complex.

But Mr Standford says he does not plan to replicate the new stadium.

He said that he dreamt of building the 3ft (91cm) replica when he was still at school and a big fan of Lego.

“I built a small-scale model but as I got older the Lego was put away in a box and I forgot about it,” said Mr Standford.

“For 12 years I never even looked at it. But when I moved into my own place I came across the box and found plans of Maine Road tucked away inside it.

“It was then that I decided to re-build a larger more exact model of the ground.”

Mr Standford worked on his replica about five hours a week and had to mould his own plastic for the more technical parts.

But like the club itself, Mr Standford’s model has endured a difficult history.

Potter bother

He had to bring the project to a standstill when the Harry Potter films stopped his supply of vital sky blue bricks from Lego in Denmark.

“When the Harry Potter films came out, the sky blue bricks were licensed for the Harry Potter model only - so I couldn’t buy them separately,” said Mr Standford.

“I had to adapt and also used burgundy bricks, the colour of City’s away strip, and took the bricks from the Star Wars models and figurines which were out at the time.”

He says he is thrilled with the final model even though the club moved to the City of Manchester Stadium in 2003.

“I was sad to see the end of Maine Road but I really like the new stadium.

“Despite it being a challenge and a real learning curve I don’t think I’ll be building a model of the new stadium as well.”

European LEGO Competition

February 23rd, 2007

LEGO WinnersA school with a national reputation for success in a major Lego competition has done it again.

The Year 6 team from New Lodge School returned from the First Lego league UK finals in Birmingham having won one of the categories and being placed third overall.

By winning the award for their research project, the 10 New Lodge pupils qualify for the European championships in Norway at the end of May.

Their success follows similar achievements in the competition over recent years, but it is especially poignant this year  as it will be the last time New Lodge takes part.

Dwindling numbers in the pre-prep department of the Chichester Road school means New Lodge will close at the end of the school year.

However, all that was put to one side by the team of 10 and 11 year olds as they competed with more than 400 others in the competition designed to promote engineering, science and technology skills.

This year’s challenge required teams to design, build and program Lego robots to complete missions related to nano technology.

They also had to research and give a presentation about the potential uses of nano technology in the future.

Head teacher Sandy Watt said: “The Lego robotics challenge has always been an exciting and exhilarating part of school life for pupils.

“We are absolutely thrilled the team has won a place in the European championships.

Sindy to battle Barbie with ‘realistic’ revamp

February 5th, 2007

Sindy, the 40-year-old British fashion doll, is to get her most radical makeover in a relaunch planned for next year. Licensor Pedigree is to differentiate the brand from US rival Barbie and make Sindy a more realistic role model for young girls.

The new Sindy launches in autumn 2004 and will no longer have the height and long legs she shares with Barbie. Safeway shoppers will be the first to see the revamped incarnation later this month when a smaller six-inch version of the doll, under the sub-brand 100% Sindy, goes on sale. The range includes clothing and cosmetics.

100% Design & Development, a joint venture between Pedigree and New Moons licensing company, will handle marketing for Sindy’s relaunch and is in talks with ad agencies. Pedigree was the original licensor in 1962 and re-acquired the Sindy licence from Hasbro in 1999.

LEGO Star Wars Mobile

January 30th, 2007

In LEGO Star Wars Mobile, players take on the role of Anakin Skywalker as he battles to rescue Senator Palpatine from the evil General Grievous. Searching for Obi-Wan, players must solve a series of puzzles and move through 18 levels of action using their lightsaber against battle droids, droid commanders and droidekas. Only by mastering the Force can players move LEGO objects and build new pathways to explore the ship.